TANKS & VEHICLES:
PAVs, Tanks, APCs, scout cars, modified golf carts, et al. must be constructed from the chassis of an off-road vehicle only (example: No van, car or truck chassis unless the tank was built on one of these chassis prior to December 1998). Contact SplatBrothers® PaintBall Park on insurance regulations a minimum of three weeks prior to the event.
All vehicles must meet the following conditions:
Must have the appearance of a military tank or vehicle (as decided by the SplatBrothers® Game Director/s).
Max Speed: Limited to 5 mph or a fast walking speed, whichever is slower. No exceptions.
Fully functional brakes. No exceptions.
ASTM approved paintball goggle system: Mandatory. Must be worn at all times by all players inside the vehicle. No exceptions.
Dead /Eliminated Indicator: Much like the old fiberglass antenna or fiberglass bicycle pole that can be flagged and positioned either up or down, alerting all players to the vehicle's status. Pole in up position indicates vehicle is eliminated; in down position indicates vehicle is in play.
Team Indicator: The vehicle must be readily identifiable as to which side or team it is on. Team colors must be displayed on the two opposite corners of the tank with 24 inches of team color so that at least 12 inches of team color can be seen from all sides.
Rate of Fire: Paintball markers are limited to thirteen (13) BPS. Semi-Auto ONLY. No exceptions.
Vehicle Contained, Static Mounted, or Personal Paint Markers Chrono Speed: 250 day, 230 night. Chrono speeds are lowered slightly because these vehicles close distances quickly (it's hard for a person inside a vehicle to hear a person outside yelling "hit"). When hit / eliminated by a vehicle/tank, raise your MARKER or HAND above your head immediately!
Tank / Vehicle Main Gun: Must be a functioning paintball Nerf™launcher (SRLP, PAC, or LAW) as described above. 230 FPS max velocity.
Viewable area of 360 degrees: Means the occupants must be able to see all around the vehicle with no blind spots.
Vehicles can also: Transport people and props, destroy structures and bunkers, or act as a stationary bunker.
Even if a vehicle / tank meets all of the above conditions, it may only be used with 3 weeks prior approval, as well as immediate pre-game approval of the scenario director. After approval, the vehicle must be escorted by a full-time non-player tank support person (Tank Walker).
Ways to eliminate vehicles
These may vary, depending on the theme of the game/event:
SRPLs, PACs & LAWs: One impact from a Nerf™ Round eliminates the vehicle.
Satchel charge. Dependent on scenario specifications.
Paint Grenade. A distinctive paint splatter will disable the vehicle's movement only for 5 minutes. Be advised that paint markers inside the vehicle are still fully functional, as well as the main gun.
Once a motorized vehicle/Paintball Assault Vehicle (PAV) has been eliminated, it must proceed to the hospital zone or insertion area and wait for the next insertion window before re-entering the field. The same insertion rules which apply to players may also apply to vehicles and will be announced at the pre-game meeting/briefing.
IMPORTANT NOTE TO PLAYERS: There is a safety space of 20-FOOT distance around all tanks. If a tank or a live player intentionally comes within 20 feet of each other, the aggressor(s) will be called eliminated. Furthermore, tanks and / or players who intentionally violate this 20-foot boundary are subject to ejection from the event. This is a serious safety issue. Tanks may not encroach within 20 feet of a live player behind a bunker (i.e. do not chase players around - or from - their cover). Players may not hide and use this rule to eliminate a tank.
Playing Tip: There is no reason for any player, live or dead, to be within 20 feet of a live tank!
PUGs and Walking Tanks:
All applicable rules within the "Tank & Vehicles" section of the GSRP carry over to non-motorized PUGs and "walking" tanks, as well as:
1) They must look like tanks.
2) They must have a main gun (as described above).
3) They are to serve as tanks (as described above); not ambulances; not mobile bunkers.
Players may NOT approach any tank, insert a marker barrel into an opening and shoot the occupants. You will be ejected from the field!
All tanks are the personal property of the owner. It is considered the same as your marker, mask and pack. Players may not touch, take, disable and or in way intentionally damage or destroy the tank or its contents. If you do, you will be ejected from the event, field and subject to arrest by local law enforcement.
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The main gun must follow the rules found in the following link.
www.splatbrothers.com/laws.htm