Post by Ronn on May 2, 2010 8:34:50 GMT -5
1)[Referring to Tanks] Team Indicator: The vehicle must be readily identifiable as to which side or team it is on. Team colors must be displayed on the two opposite corners of the tank with 24 inches of team color so that at least 12 inches of team color can be seen from all sides. [Clarified]
2)[Removed]Fully functional headlights: if used at night. No exceptions[ Tanks no longer allowed at night for safety concerns.]
3)TEAM TAPE:
Team tape (ABT or Team Tape) is to help all players identify who is playing on their team, NOT to identify who is on the other team. All players must wear their own team's tape color for the entire event. [Updated and clarified]
4)[Removed]COMMAND POST SECURITY ZONE:
There can be no same ABT eliminations of any kind scored while the victim is within 50 feet of his team's command bunker. This 50' represents a secure zone within which all players enjoy the peace of total security from same ABT eliminations. This is to promote more interaction between all players, whether they be security, command staff or role players.
Any player wearing your ABT color within 50 feet of the command bunker is safe from elimination by any other player wearing your ABT color. They may only be eliminated by players wearing the enemy ABT.
If a player is wearing enemy ABT... well then, they are most likely the enemy. Treat them with extreme caution.
[Updated to reflect current play.]
5) Wounded players must place both hands on top of their head while calling for a medic. Wounded players are neutral during their "medic call" and are not to be shot. Once a medic arrives, both players are considered "live". Keep this in mind if you are calling for a medic in the middle of a heavily contested fire-fight, you maybe calling the medic to his doom![Added to reflect changes in play]
2)[Removed]Fully functional headlights: if used at night. No exceptions[ Tanks no longer allowed at night for safety concerns.]
3)TEAM TAPE:
Team tape (ABT or Team Tape) is to help all players identify who is playing on their team, NOT to identify who is on the other team. All players must wear their own team's tape color for the entire event. [Updated and clarified]
4)[Removed]COMMAND POST SECURITY ZONE:
There can be no same ABT eliminations of any kind scored while the victim is within 50 feet of his team's command bunker. This 50' represents a secure zone within which all players enjoy the peace of total security from same ABT eliminations. This is to promote more interaction between all players, whether they be security, command staff or role players.
Any player wearing your ABT color within 50 feet of the command bunker is safe from elimination by any other player wearing your ABT color. They may only be eliminated by players wearing the enemy ABT.
If a player is wearing enemy ABT... well then, they are most likely the enemy. Treat them with extreme caution.
[Updated to reflect current play.]
5) Wounded players must place both hands on top of their head while calling for a medic. Wounded players are neutral during their "medic call" and are not to be shot. Once a medic arrives, both players are considered "live". Keep this in mind if you are calling for a medic in the middle of a heavily contested fire-fight, you maybe calling the medic to his doom![Added to reflect changes in play]