Post by kouza on Nov 20, 2011 1:27:51 GMT -5
Wanted to give compliments to the game, honestly with all the neg. Reviews lately, I came anticipating all of them being proven right. Chad let me down on proving the bad reviews correct.
What he did provide me was an amazing game, that was well thought out.
Thanks University of Richmond, for sending me some players to whoop up on the VCU boys and girls! You did great!
Thanks SAD for doing what you do best...... Taking my field.
-The other guys-
Thanks for the outstanding game, even with the Move of the game being done on me, I still must say, all of you were top notch.
The Good-
1. Mission Details- Instead of a mission card with scarce details, We were provided with detailed billeted lists of what was going on.
2. Mission White Board- Usually fields don`t like doing this but, quite frankly I think its perfect, it lets the winning team feel at ease, while the other team picks up the pace.
3. Refs, Its SB... Duh
4. Involving the General, This gives the same involving factor that Role Players give, it really helped the walk-ons enjoy the game a lot more.
5. Air-Strikes- I have to say as a General, I HATED THEM, as a Player, It was perfect, it allowed us to play parts of the field we otherwise would not have been able to, and balanced the game score out.
6. CP Kills... GONE- Thank god for making CP Camping useless..
7. The return of Raffles, However a ticket for ever player that pre-registers or something is cool. I REALLY LIKED TICKETS FOR MISSION COMPLETION
The.... What? I mean.... HMM?
1. Removal of roles, kind of made for a different game, not sure if its good or bad but, we will see. No medic was odd, but the rest really have become obsolete. The only thing I don`t like about it, is Demo players need to be limited or, they will be abused.
IE: (The fact that there is no limit to rockets you can carry, and amount of Demoplayers), If a tank comes out it will be made pointless by this.
BAD
1. (See Demo Comment Above), Recommend a 5-7 rocket per insertion rule, it allows the Demoplayer to defend his base with unlimited rockets, BUT makes it so he cant run the field entirely.
2. Final Battle though resolved with superior fire power was VERY unbalanced. We some how overcame but, it was crazy how unbalanced it was.
3. POW Camp, not on POW field (Not really bad more a mistake as we discussed but, caused a mission fail)
4. Line was Verrrryyyyyy slow. I was like omg this line needs to move....
P.S - I did not proof read. Good Luck... Have fun.
What he did provide me was an amazing game, that was well thought out.
Thanks University of Richmond, for sending me some players to whoop up on the VCU boys and girls! You did great!
Thanks SAD for doing what you do best...... Taking my field.
-The other guys-
Thanks for the outstanding game, even with the Move of the game being done on me, I still must say, all of you were top notch.
The Good-
1. Mission Details- Instead of a mission card with scarce details, We were provided with detailed billeted lists of what was going on.
2. Mission White Board- Usually fields don`t like doing this but, quite frankly I think its perfect, it lets the winning team feel at ease, while the other team picks up the pace.
3. Refs, Its SB... Duh
4. Involving the General, This gives the same involving factor that Role Players give, it really helped the walk-ons enjoy the game a lot more.
5. Air-Strikes- I have to say as a General, I HATED THEM, as a Player, It was perfect, it allowed us to play parts of the field we otherwise would not have been able to, and balanced the game score out.
6. CP Kills... GONE- Thank god for making CP Camping useless..
7. The return of Raffles, However a ticket for ever player that pre-registers or something is cool. I REALLY LIKED TICKETS FOR MISSION COMPLETION
The.... What? I mean.... HMM?
1. Removal of roles, kind of made for a different game, not sure if its good or bad but, we will see. No medic was odd, but the rest really have become obsolete. The only thing I don`t like about it, is Demo players need to be limited or, they will be abused.
IE: (The fact that there is no limit to rockets you can carry, and amount of Demoplayers), If a tank comes out it will be made pointless by this.
BAD
1. (See Demo Comment Above), Recommend a 5-7 rocket per insertion rule, it allows the Demoplayer to defend his base with unlimited rockets, BUT makes it so he cant run the field entirely.
2. Final Battle though resolved with superior fire power was VERY unbalanced. We some how overcame but, it was crazy how unbalanced it was.
3. POW Camp, not on POW field (Not really bad more a mistake as we discussed but, caused a mission fail)
4. Line was Verrrryyyyyy slow. I was like omg this line needs to move....
P.S - I did not proof read. Good Luck... Have fun.